
A field guide to lucid dreaming: mastering the art of oneironautics, Tuccillo, Dylan. (2013)
(1 of 1 available)
Self Location - Click on Link
Status - In house use
How are you supposed to 'remotely' read this?
There's a different icon for e-books.
*grins* They do have media that involves checking out equipment that is only for use in the library.There is limited time access to the Library building itself. Basically get in, find what you want, self check out, and get out. 10 people + staff in the building at a time.
*snickers*
https://www.webmd.com/sleep-disorders/lucid-dreams-overviewLucid dreams are when you know that you’re dreaming while you’re asleep.
You’re aware that the events flashing through your brain aren’t really happening. But the dream feels vivid and real. You may even be able to control how the action unfolds, as if you’re directing a movie in your sleep.
Studies suggest that about half of people may have had at least one lucid dream. But they probably don’t happen often, usually only a handful of times in a year.
The very front part of the brain, called the prefrontal cortex -- the site of high-level tasks like making decisions and recalling memories -- is bigger in people who have lucid dreams. That suggests that folks who are most likely to have lucid dreams tend to be self-reflective types who chew over thoughts in their heads.
https://en.wikipedia.org/wiki/OneironauticsWithin One's dreamOneironautics - refers to the ability to travel within a dream on a conscious basis.Such a traveler in a dream may be called an oneironaut.
Within the dream of anotherThe idea of one person being able to consciously travel or interact within the dream of another person, known variously as "dream telepathy", "telepathic lucid dreaming" or "telepathic dreaming", has been explored in the realms of science and fantasy fiction; in recent works, such an interaction is often depicted as a computer-mediated psychotherapeutic action, as is the case in
The Cell, and
Paprika, as well as through the direct intervention of another sleeping person, as in
Inception,
Dreamscape and
Waking Life. The concept is also included in the fantasy series
The Wheel of Time as an ability "dreamwalkers" are able to use.
A trope in such works of fiction explores the ramifications of whether the sleeping protagonist should enter the sleeping brain of another as opposed to allowing another individual to enter one's own brain; the entering of another individual's brain often results in unpleasant surprises, depending upon the mental state of the host or the preparedness of the guest. Roger Zelazny's 1966 sci-fi novella
The Dream Master, which applies computer-mediated dream telepathy in a psychotherapeutic setting, focuses on the protagonist's growing struggle to keep his balance as he enters the brain of a fellow psychotherapist who is blind and subconsciously, destructively hungers for the visual stimuli upon which dreams largely depend.